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Kill Command
(2016)
Director: Steven Gomez
Cast: Thure
Lindhardt, Vanessa Kirby, David Ajala, Bentley Kalu
It's amazing
to look at and ponder the various achievements in technology that have
come in the past few decades, and how they have quickly become a major
part of the public's lives. There is the Internet, of course -
practically everyone in western countries now uses it to at least some
degree every day in their lives, and the number of people in less
developed countries using it is increasing every year. You could say
basically the same thing about smart phones - anybody who is worth his
or her salt has one, because they have made life so much easier in many
different ways (my life too.) Then there is the more recent
introduction
of A.I. - artificial intelligence, in other words - to the mainstream
public. The use of A.I. programs such as Chat GPT and Google Gemini is
currently The Next Big Thing as of the writing of this review. And I
certainly understand why. While I (currently) refuse to have a paid
subscription to one of those AI services, since I only need the use for
AI for the occasional query that doesn't need a long and complicated
answer, I still find AI has been useful for me in many different ways.
For example, one time I wanted to cook beef stew, but I had no idea of
how to do it. So I asked an A.I. program to give me an easy-to-follow
recipe for beef stew, and after waiting a few seconds, it gave me just
that. I have also asked A.I. from time to time to give me answers to
questions I thought it might not be possible to answer... and yet it
did. One time I was pondering about a segment I watched over forty
years ago on the reality television show Real People
about an elderly woman who refused to sell her property to an
organization that wanted to build a casino there; I always wanted to
know what happened after that segment aired. So I wrote a question on
an A.I. program giving all the details I remembered, having some doubts
the A.I. program could come up with the answer... and it gave me a long
and detailed answer as to what eventually happened with the woman and
her property in the years afterwards. A decades-long nagging mystery
solved in just a few
seconds!
On the other hand, I could certainly agree to a degree
with cynics who point out the current problems and obstacles with A.I..
For example, when I asked an A.I. program to tell me what it knew about
me personally, one of the things it listed in its answer was that I had
written nine screenplays. Poppycock - I have written over three dozen screenplays! Also, one
time when I was in a playful mood and kept asking A.I. to write scripts
for The Muppet Show
with various guest stars, it outright refused to write scripts when the
guest stars I selected were either O. J. Simpson or John Holmes... but
for
some reason, it had no problems writing scripts for the show when the
guest stars were John Gotti, Vlad the Impaler, the Marquis de Sade, or
Genghis Khan. Weird. But yes, there are definitely some potentially
troubling things to consider with A.I. now becoming a big part of our
society. One of the possibilities of something bad happening is with
putting A.I. technology in the hands of the military. It's true that at
first thought, there may be some benefits with using AI technology on
the battlefield; A.I. can certainly think much faster than even the
most
quick-witted human, it can in milliseconds figure out the best
strategies at hand in a particular situation, and unlike humans, it is
not burdened with some of the traps of human thinking like stress and
panic. On the other hand, just think back to the Terminator
movie franchise, and you'll see the potential risks of putting weapons
in the hands of A.I. technology. Plus, while A.I. is certainly free of some
traps in regular human thinking, it is, at least at the time of this
writing, missing some of the strengths
of human thinking such as gut instincts and original creativity.
For now, I think the best way that the military could
use A.I. technology is making sure there is always a human element to
interact with it. An example of this can be seen at the financial
institutions of your city; decades ago, they introduced ATMs, and there
was initially a panic that tellers and other human banking
personnel
would be eliminated. But it was quickly illustrated to all that ATMs
can fail or have various problems, so banks to this day keep bank
tellers and other bank employees at hand to help out when a machine
can't do it all. I don't know if the military in real life will follow
this suggestion of mine, but I do have a gut instinct that what the
military will ultimately decide to do in the next few years will have
interesting results. In the meantime, we can all watch movies about AI
being used in the military to give us interest, which is why when I
found Kill Command
while cruising around one of the streaming services I use, I thought it
would be, well, interesting to watch. Kill Command
is set in the near future, where in the beginning of the movie we learn
there is now a huge tech business called the Harbinger Corporation,
which provides various high-tech weapons and computer systems and
programs for the military. One of Harbinger's employees, a woman named
Katherine Mills (Vanessa Kirby, Mission Impossible:
Fallout)
who has cybernetic implants in her body, discovers during regular
inspections that on an island owned by the Harbinger Corporation for
the purpose of testing new military technology, an A.I. warfare computer
is showing puzzling outputs. Subsequently, Katherine meets with Captain
Burke (Thure Lindhardt, Fast And Furious 6),
and it is arranged that Katherine travels with Captain Burke to the
island, along with six other Marines under his command, in order to set
things straight. Upon reaching the island, the team starts an operation
to shut down the A.I. military technology on the island by any means
necessary. It starts off well, but soon the team learns that the A.I.
controlling the military tech on the island not only has the ability to
learn from the humans' actions... it has the ability to fight back.
Knowing that Kill Command
is a United Kingdom production may put some potential viewers in a
panic, because as Michael Caine once put it, the UK tends to make
movies that lean more towards radio-style dialogue sequences than make
movies that are more "moving" in nature a la Hollywood. But the good
news to report is that writer/director Steven Gomez makes this
particular UK movie move a lot more than your average UK movie. Yes,
there are times when the movie does slow down considerably for a few
minutes, and often during those times there is a kind of "sterile" tone
that's the opposite of a typical Hollywood tense and charged-up style.
However, I have to admit some of the quieter moments do have some kick
to them; for starters, you really do feel these characters are very
isolated in the wilds and are very far from anyone who could help them.
It's genuinely unnerving at times simply to witness these characters in
these cold, stark, and dark wilds. Then when the bullets and
projectiles start flying, it often pumps up this feeling that the
characters are out of their element. While the action may not be up to
the intensity of a Hollywood or Hong Kong film, there is a definite
feeling of chaos and also unchoreographed and unexpected happenings by
both the humans and the robots they are fighting, and that made me sit
at attention to see just what would happen. This is especially true in
the climax of the movie, where the remaining humans and robots have one
last battle to see who will ultimately gain control; I had no idea what
either side was exactly going to do, nor did I know which side would be
victorious. The final battle, like the fighting that happened earlier
in the movie, has unexpected moments mixed in with the expected yet
well-done firepower and explosions, and it made for a very satisfying
climax.
There were some minor quibbles I had with the action
sequences, however. Unfortunately, this movie, like so many other
action-oriented movies in recent years, more often than not uses CGI
for bloody (and unbloody) bullet hits and explosions, which is never as
good as old-fashioned and real squibs and explosives. Muzzle flashes,
sparks, and fog clouds are sometimes CGI as well, and there are a few
F/X shots where it's obvious the backdrops were added in
post-production. Obviously, Kill Command
didn't have the budget or resources to provide more convincing effects
in moments like those, but I do have to admit that overall, the special
effects look pretty good for a movie with as low a budget as it had.
Oddly, the "big" CGI effects, from futuristic helicopters to the
hulking A.I. robots, more often than not look much better than many of
the "small" CGI effects. And to the movie's credit, the special effects
team were able to build "real" robotic effects either as carefully used
miniatures to full scale. The robots by themselves look pretty
convincing and menacing; you
really believe it when the human characters express fear whenever the
robots get the upper hand. It also helps that the various actions the
robots take throughout the movie come across as very convincing. Now,
of course I can't say for sure that real A.I. robots in real like would
make the same actions as these cinematic robots, but the way it's
presented in this movie is believable. For example, there are two
moments in the movie when the A.I. robots attack the humans in manners
that are exact copies of tactics the humans did earlier while battling
the robots. Perfectly logical, if you ask me, because it seems an
artificial intelligence system either battling humans on a chess board
or on the battlefield would have learned from what humans presented to
it before.
Another way that these A.I. robots come off as being
plausible is that they are not quite as sentient as, say, the A.I.
robots in The
Terminator
films. They are just doing what their programs told them to do, to
improve their skills and tactics. Even when they "talk", you don't feel
a sense of human maliciousness or other human emotions. How do you then
reason with these machines? That question helps make them a formidable
opponent - and one reason why personally I found them more interesting
than the human characters. We don't really learn much of anything about
practically all these eight human characters. While it was refreshing
to see that the Marines were a bit less stereotypical than usual -
while they have some prejudices and vices, they clearly know it's in
everybody's best interests to try to be professional on the job - we
don't learn anything about their pasts and ambitions, and they are all
pretty much alike. The most interesting character among the humans is
Katherine, pretty much by default because she is a cyborg. She has a
little backstory that's eventually revealed, but emphasis on the word
"little" - it isn't much. And she does provide a plot twist midway
through the movie, which is welcome because it finally clears up the
murky beginning, where it's not clear what the problem is on the island
that requires her and the Marines to visit the island. On the other
hand, she isn't used to explain clearly why when on the island, it's
determined that the Marines have to destroy the A.I. Machines when they
initially seem to be harmless. Oh, and if you think you got a whiff of
the plot of Aliens
from what I've told you about the movie up to this point, I can
definitely tell you that you are correct; it was clearly a significant
influence on this movie. But while Aliens
definitely would outdo Kill Command
any day of the week, if you don't mind seeing the same basic elements
again, and you are a fan of B movies that manage in many ways to punch
above their low budget weight, this movie should fit the bill pretty
well. And hey, it could have been a lot worse - everything from the
script to the special effects could have been made by A.I. instead of
humans.
(Posted September 15, 2025)
Check for availability on Amazon (DVD)
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Check
for availability on Amazon (Amazon Prime Video)
See also: Automatic, Death Machine, R.O.T.O.R.
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